Chi-Square Goodness of Fit Test
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FIN Trust for are Condition. Bets at this stage are whether or not the caster will roll the called main or a number that also wins if the main is called. The outcome of the first roll determines whether a bet wins, loses, or is carried over to the next roll. If the caster rolled the called main, the caster wins nicks. If the caster rolled a 2 or 3, the caster loses throws out. If the caster called a main of 5 or 9, but rolled an 11 or 12, the caster throws out.
If the caster called a main of 6 or 8, but rolled a 12, the caster nicks. If the caster called a main of 6 or 8, but rolled an 11, the caster throws out.
If the caster called a main of 7, but rolled an 11, the caster nicks. If the caster called a main of 7, but rolled a 12, the caster throws out. If the caster rolled a number other than the main called, but not one of the losing numbers, that number becomes the chance point number the caster must roll to win.
Make bets on the outcome of the chance roll, if one is to be made. The caster and the other players can raise their original bets on whether the chance number will be rolled before the original main. Bets are given odds according to the likelihood of rolling the chance number before rolling the main. Roll the chance roll. The outcome of the roll determines whether the caster wins, loses, or rolls again.
If the caster rolls the chance number, the caster wins. If the caster rolls the main at this stage, the caster loses. If the caster rolls any other number, the caster rolls again until rolling either the chance or main. Place two dice in a cup. In Japan, where the game originated among traveling gamblers who sat on a tatami floor, the cup or bowl is made of bamboo.
Roll the dice in the cup, then place it on the floor mouth down, concealing the dice. Take bets on whether the total of the dice is an odd or even number. Players may bet against each other, or against the house. Remove the cup to reveal the outcome. Losers pay winners, with the house taking a percentage of the winnings if the dealer is employed by a gambling house.
Place bets on the outcome of the dice roll. There are only three bets taken: An even money bet that the total will be under 7. An even money bet that the total will be over 7.
An odds bet that the total will be 7. Typical odds are 4 to 1, although some casinos pay only 3 to 1. Most commonly, the dice made of wood are rolled down a chute by a dealer.
Pay winners and take money from losers according to the outcome of the dice roll. Instead of rolling the dice down a chute, they may be rolled in a cup and concealed as in Cho-Han Bakuchi. Have each player agree to wager a total amount over the course of the game. At the end of each round, a player will put an agreed-upon portion of that money into the pot each time he or she loses.
Determine the initial rolling order. Each player rolls one die; whoever rolls highest starts, with play passing to the left. The player who rolls lowest pays into the pot. Having a table or surface with a backstop to roll the dice against and keep them from rolling off the table is recommended. Have each player, in turn, roll two dice up to three times. The lead player for the round determines how many times the other players may roll by the number of times he or she rolls the dice.
The other players may roll fewer times than the lead player, but not more times. The results are ranked, high to low, according to the following system: Roll values are not cumulative; if a player rolls 34 on the first roll and 31 on the second, they are not added to make If the lead roller rolls Mexico in any of his or her allotted rolls, the dice immediately pass to the next player, who may make up to three rolls and so determine how many rolls subsequent players may make if he or she chooses not to make all three.
If that player rolls Mexico, the next player gets the dice to make up to three rolls, and so on. Players should decide before starting play if additional rolls of Mexico during a round further increase the stakes and by what method.
However, if any player other than the lead player for a round rolls the first 2 — 1 combination, it is not treated as Mexico and the stakes are not increased. If two or more players tie for lowest score after everyone has played, they play a round of Mexico among themselves to determine who is the loser. Have the round loser pay into the pot. If the loser loses his or her stake on paying into the pot, that player is eliminated from the game. Pass the dice to the next player. Play continues as before, with the person with the lowest roll paying into the pot and eliminated if his or her stake is wiped out.
The last player remaining with stake money wins the pot. Shut the Box, also called Batten Down the Hatches, Canoga, High Rollers the game show of the same name derives from it , Klackers, or Zoltan Box, is normally played with two to four players for money, although it can be played as a solitaire game. When played for stakes, each player kicks a certain amount of money in the pot, which the winner will collect when the game is over. Open all tiles on the box.
The box in Shut the Box is labeled with tiles numbered from 1 to 9. At the beginning of the game, all the tiles are open. The game may also be played with some of the tiles already closed. In Even Stevens, only the even numbers are open, while the odd numbers are closed. In Against All Odds, only the odd numbers are open, while the even numbers are up. In 3 Down Extreme, the numbers 1, 2, and 3 are closed, while the rest are open.
In Lucky Number 7, only the 7 tile is open and the box is passed around the players until one rolls a 7 to close it. This can be done by having the players roll one or both dice, with highest roll going first. Have each player roll the dice, in turn. Depending on the version being played, the player must roll both dice as long as the 7, 8, or 9 tiles remain open.
Once those tiles are closed, the player may choose to roll one or both dice on each turn. In some versions of the game, if a player rolls doubles, the player gets an extra turn.
In other versions of the game, a player must roll both dice until the sum of the values of the only tiles open is 6 or less 1, 2, 3; 1 and 5; 2 and 4; or 6. Use the total of the dice to determine which tiles to close. Tiles whose face values add to the same values as the value rolled on the dice may be closed. If the value of the roll was 7, any of the following closures are legal: Closing the 7 tile only.
Closing the 1 and 6 tiles, whether the individual die values are 1 and 6 or not. Closing the 2 and 5 tiles, whether the individual die values are 2 and 5 or not. Closing the 3 and 4 tiles, whether the individual die values are 3 and 4 or not. Closing the 1, 2, and 4 tiles. If a value of 7 was rolled as a 3 — 4 combination, the player could shut the 3, the 4, or the 7 tile, but not any others, and not any combination that added to 7.
Other variations of the game require a certain tile to be closed on the first turn, or the player loses. Continue rolling until no more tiles can be shut. At this point, the player adds the values of the still open tiles to determine his or her score; if the 2 and 3 tiles are the ones still open, the player scores 5. This is known as the Golf variation. If the 2 and 3 tiles are the ones still open, the player scores 2 for two still-open tiles.